

The chieftain is measured by their strength, and in some respects their strength becomes the strength of their tribe. Their experience and relative wisdom serve them well in guiding the tribe and in defeating challenges from those that would take their place. This individual is likely a former champion, and typically older than the other warriors while not yet old enough for infirmity. The strongest ogre in a tribe is their chieftain. If they find themselves cheated of their ability to continue raging, a champion with a cooler head can fight smart (for an ogre), making them a dangerous foe even with their fury quelled. Champions always wade into melee, where they rage like barbarians. Because of their position within the tribe a champion usually has a few trophies, such as a steel weapon. They are the equivalent to an officer, leading ogre raiding parties and rallying their tribe in times of defense. Ogre tribes lucky enough to count one or more brutes among their number put them in the vanguard, where they can do the most damage.Īn Ogre Champion is one of the strongest and brightest of their race, but also one of the fiercest fighters. The embedded PDF includes: The Ogre BruteĪn Ogre Brute is a freakishly tough representative of their species, far bulkier than most other ogres and covered in thick layers of muscle and fat which afford them some level of protection. The ogres included will allow you to use ogres as enemies for higher level parties, and run ogre encounters where the monsters have varied and interesting strategies open to them above and beyond just hitting the nearest available player character. The statblocks in the embedded PDF should be used in conjunction with baseline ogres from the SRD/Monster Manual to create a varied tribe. This week, I'm presenting a number of new ogre statblocks for 5e D&D.
